The name Ådehlÿ Ÿctt Luz is derived from the Dwarven language, as Ådehlÿ Ÿctt Luz was founded by Lahgo Råghurv, who was culturaly Dwarvern.
Climate
Ådehlÿ Ÿctt Luz has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 3°C (37°F). Ådehlÿ Ÿctt Luz receives an average of 227 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Ÿctt Luz covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1482 m (4862 ft) above sea level.
Overview
Ådehlÿ Ÿctt Luz was founded durring the late 13th century in spring of the year 1187, by Lahgo Råghurv. The establishment of Ådehlÿ Ÿctt Luz was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Ÿctt Luz's construction back out of the project. Lahgo Råghurv pushed on reguardles, and Ådehlÿ Ÿctt Luz was finished, but starts off as a terible place to live.
Ådehlÿ Ÿctt Luz was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ÿctt Luz is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Ÿctt Luz is buildings are arranged arround a single premissive split-log ties mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Ådehlÿ Ÿctt Luz's would-be-castle fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Before you’ve even set foot into the heart of Ådehlÿ Ÿctt Luz, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This town certainly loves its god.
Civic Infrastructure
Ådehlÿ Ÿctt Luz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ådehlÿ Ÿctt Luz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ÿctt Luz.
Ådehlÿ Ÿctt Luz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Ÿctt Luz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Ÿctt Luz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ÿctt Luz's public wards, blessings, and other arcane systems.
Ådehlÿ Ÿctt Luz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ådehlÿ Ÿctt Luz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
One or more crime bosses have a powerful influence within Ådehlÿ Ÿctt Luz. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Ådehlÿ Ÿctt Luz's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, summer is recurring in Ådehlÿ Ÿctt Luz.
The Ovinnik near Ådehlÿ Ÿctt Luz are known to be more aggressive than normal.
Ådehlÿ Ÿctt Luz's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Truename Magic energies of tier 2 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4632 m2
Cattle and Similar Creatures: 290
Poultry: 3483
Swine: 232
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 116
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
344 of Ådehlÿ Ÿctt Luz's population work within a Foundational Occupation.
24 work in Agriculture
74 work as Craftsmen
26 work as Merchants
58 work as Service Workers
33 work as General Laborers
12 work as Skilled Laborers
50 work as Civil Servants
32 work in Cottage Industries
17 work as Artists
18 work in Produce Industries
771 of Ådehlÿ Ÿctt Luz's population do not work in a formal occupation, but do contribute to the local economy. 46 (4%) are noncontributers.
Points of Interest
Ådehlÿ Ÿctt Luz makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the a cup of Abjuration, an a cup imbued with potent amounts of Abjuration energies was created near Ådehlÿ Ÿctt Luz by in time immemorial, reportedly some time during the late 2nd century.